About "Not-Wordle"
Overview
Not-Wordle is a word guessing game built with Next.js and TypeScript. The game challenges players to guess a 5-letter word within 6 attempts, providing visual feedback through a color-coded system similar to the popular Wordle game, but with a unique terminal aesthetic to simulate it's original implementation as a command line game written in Python. View the original Python script on my GitHub.
Key Features
Game Mechanics
- Players have 6 attempts to guess a 5-letter word
- Each guess provides feedback through color-coded letters in classic Wordle style:
- Cyan: Letter is correct and in the right position
- Orange: Letter is in the word but in the wrong position
- Gray: Letter is not in the word
- Game ends when the player either:
- Correctly guesses the word (win)
- Uses all 5 attempts without guessing correctly (loss)
Game Flow
- Game initializes with a welcome message
- Player enters a 5-letter word guess
- System validates the guess and provides feedback
- Colors update to show correct/incorrect letters
- Process repeats until game ends
- Final screen shows game outcome and the correct word
- Player can restart the game at any time (for the Wordle faithful, read "cheating is allowed")
User Interface
- Terminal-inspired design with a dark theme
- Clear visual feedback for each guess
- Guess history displayed in a scrollable terminal window
- Input field with command prompt ($) styling
- Responsive layout that works well on different screen sizes
Technical Implementation
- Built with Next.js and TypeScript
- Client-side state management using React hooks
- Server-side game logic in TypeScript
- UUID-based game session management
- Focus management for improved user experience (cursor automatically moves to the input field when game is active)
- Automatic scrolling to keep the latest content visible
Technical Architecture
- Frontend: Next.js with TypeScript
- State Management: React hooks (useState, useEffect, useRef)
- Game Logic: Server-side TypeScript
- Styling: Tailwind CSS